Im Joaquin Goldstein, argentinian-peruvian painter and performance artist. My work talks about the function of art in the contemporary society, often with critics and sarcasm towards arts.
My expressionist painting formation developed first in the Studio of Juan Astica in Buenos Aires and them in Barcelona, where i was part of local art collectives. After my experience in Europe, I became part of Nennacanale art collective based in Buenos Aires , Argentina. The line of work created during that time was focused in art and psychiatry, having a residency at the Borda psychiatric hospital in Buenos Aires.
In 2009 I moved to Lima, Peru, where I founded Zona 30, a residency program space in the historical center of Lima. In 5 years of work, over 50 foreign artists took part of the residency and more than 200 local artists displayed their works.
In 2011 I founded Terror Gallery, an art space dedicated to show experimental art proposal in the local scene. Curation working with Terror Gallery exhibited in Miami, New york, Quito Ecuador and Peru Lima
Since 2010 I have been traveling to New York every year, with different paint and performance proposals and residences.
My work was been exhibited in Spain, Italy, Argentina, Peru and United States.
Call Of Duty:
Human vision can be overshadowed in the virtual reality of a war video game, where the participant is part of the game and is immersed in the situation in question. But should war be contextualized as a game? Has our perspective on war been reduced to a simple computer game (always an intangible choice between 0’s and 1’s, but infinitely complex in its manifestation)?
I'm interested in the deconstruction of the images generated by these war-themed games. These video stills from the game are filled with graphical errors and render an abstract merging of war landscape and the transition from the previous frame in the game. The result is a fragmented depiction of what war really is.
The work mocks war’s meaning, as the game does: errors in a war that cost lives and show the darker side of humanity… Instead here is a work of art.
To work on the pieces in “Call of Duty,” which are based on images of past wars from the videogame of the same name, I would like to rethink and explore this mix of old images created again, in a completely new technological context.